Step-by-Step Guide for Making Cool Video Games (Even if You Mess Up a Few Times)
You don't need a college degree or $1 million to build your first real, honest-to-goodness video game. Whether you dream about crafting wild sci-fi worlds, designing clever mobile puzzlers, or tinkering with something that breaks all the rules—**game** development has never been so *available*, so *messy*, and yes, sometimes even a little frustrating when destiny 2 crashing pc during rumble match. But here’s the secret most gurus won’t tell you: **your mistakes help more than your plans do.** In this guide, we'll walk you through simple ideas, tools for complete beginners, a handful of "gotcha" tips seasoned pros usually save for themselves—and yes, some things go sideways sometimes. But by the end, building your own digital world from zero may be easier—and crazier-fun—than ordering dinner online. Stick with me. ---Start Simple or Get Lost Trying
Let's get rid of that myth upfront—your first building games experiment does **not** need an orchestra soundtrack, ray-traced visuals, and three DLC expansions on release day. That stuff comes after the basics make sense. Here’s why:- Baby games have less code = faster results = higher excitement
- Smaller bugs are way easier to fix than complex disasters
- You’ll gain speed later once the pieces “make sense" to you
| Toool/Engine | Coding Required? | Ideal For… |
|---|---|---|
| Unity w/ No-Code Plugins | Zero to Minimal | Making anything visual—2D + 3D! |
| Game Salad | Nope | Kids and casual makers doing fast puzzles/shooters |
| Z-Engine | Rarely Needed | Turn-based stories & weight gain rpg games style plots |
Sneaky Truth About Creative Energy When Building a Game
Most indie dev videos show super-clean rooms, perfect screenshots, and calm people explaining their work like everything always behaves perfectly. Spoiler? Life ain't like that. Sometimes you wake up full-on buzzing with weird inspiration, others you feel totally dead-inside tired. That’s okay.- Pump out cool designs only when your brain is fired up
- Dedicate boring tasks for sleepy times (like cleaning texture folders)
- And let me be real with ya—sometimes you *have* to sit still & type no matter how you feel
Tech Glitches Happen – Deal With 'em or Rage Quit Quietly
Ever played destiny 2 crashing pc during rumble match at exactly the most tense part of the fight, right before the mini-boss gives you a legendary drop you’ve chased 20x? Familiar? Welcome to everyone in tech trying not to rage-click their computer off. It can kill mood real bad—until you realize it's actually just part of what makes us *stronger developers* in the long term. Instead of crying over corrupted progress files and crash reports that might as well be written in Ancient Sumerian—use it: FIVE WAYS GAME FAILURES ACTUALLY HELP INSTEAD OF RUIN DAY:- Bug hunts teach deeper technical stuff
- Frustrations reveal poor code structures early
- Your backup habits turn insane (thank God)
- Mess-ups force better testing strategies next round
- You eventually find joy debugging chaos because you’ve mastered it
Create Games Like You Speak: Lo-Fi Prototyping Wins Every Time
The big guys sketch ideas first. The small legends do, too. But here's a *fun alternative strategy* I swear works great: Start acting weird and prototype your **game** *in reverse.*What if you didn't build the map, the story, or inventory system yet—and jumped straight into a single scene that lets your hero:
1.) Say something goofy when he jumps too far 2.) Pick flowers, maybe trip if distracted 3.) React in silly ways if attacked suddenly This creates a lofi, quirky core identity first—before the polish hits. Then build mechanics *from* that behavior outward. People will remember the vibes before pixel accuracy matters—unless it keeps crashing destiny 2 pc mode. Still counts! Think of the main feeling players should feel in each level:
- The Forest of Whispers:
- Aimless exploration, mystery, eerie voices following silently behind.
- Goblin Pub Tournament:
- Noises and laughter—maybe drunk NPC throws bottle across screen
Should You Care If Your First Game Is Ugly Or Slow?
Yes—but only if ugly means "unrecognizable" or "broken". Otherwise, forget about looking shiny for search bots or TikToker reviewers watching for flaws. When launching weight gain rpg games, noobs often worry about whether character art matches current design standards or if dialogue choices offer “optimal branching depth". Here’s truth number two: First drafts are SUPPOSED to hurt looking-wise. You fix the parts worth fixing over time. Make it good ENOUGH for YOU to believe in—and that already puts you way ahead of silent doubters. ---Build Fast. Fail Fast. Learn Faster
Remember, the longer projects hang unfinished the scarier they become—even more than destiny 2 freezing mid-rumble match during boss drops! So ship early and awkwardly. Show it to a friend who plays random indies on Steam and ask blunt question: “Is it *something I should keep developing?* Why / Why Not?" And write down every answer. You may think you're close to creating a AAA-level game on day four... until your playtester says,"Okay... cool concept but my dude, can we run away if I fail?" Oops.Real talk from actual test folks > assumptions made alone in dim-light basement studio (I speak experience). If they say nope and toss aside—try again differently. But if someone goes, “Yo. Fix THIS one problem but this is fun AS-IS"—you got legs for this baby project. Then polish, expand. Repeat. Improve based only what works—not abstract dreams. ---
Congratulations, Dev
You're ready now—not because you're flawless or loaded, but because you’re curious, resilient to bugs (*most of time*), and bold enough to start messing up creatively. There will still be days where destiny 2 randomly kicks PC users during rumble, when engines freeze, assets disappear mysteriously, or characters say nonsense lines nobody coded intentionally (yet strangely hilarious anyway). But all of that—every glitchy hiccup—is another step in learning what kind of maker *you* truly are. Whether you dive into **building games**, weight gain RPG mechanics that reflect real-world snacking behavior—or just goof off trying new engine types... One truth stands above code libraries or tutorials watched on repeat:Keep experimenting weirdly. You’ll surprise yourself when you least expect it. ---















